If Remember Me, the first game of Dontnod’s French did not meet the expected (and deserved) success, the studio did not let go, since it offers us a brand new title, Life is Strange, which slice with their previous production. Here and ‘Remember Me’ proposed to follow drum beating the adventures of Nilin in a futuristic Paris full of mutants, memorial terrorists, and other mortal dangers, Life is Strange plunges us into the hell of a small American city well under All reports.

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Another major change, the action leaves room for reflection and exploration, since Life is Strange adopts the form of episode adventure game, popularized by TellTale’s The Walking Dead. On the program, five parts rich in colorful characters, mysteries and other secrets, but also in Cornelian choices with unexpected repercussions running from one episode to another.

The Episode 1: Chrysalis

Welcome to Arcadia Bay, a small harbor town in Oregon. At least, apparently, because between the disappearance of Rachel Amber, the vortex of the Vortex Club (a band of well-to-do and affluent young people) and the security climate that prevails, you can tell that things are a little tense. Ah yes, there is the tornado too, the one that threatens to annihilate the city and that haunts the dreams of Max Caulfield.

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Max is a young woman a bit shy, more comfortable behind a camera than in contact with others. She is back at Arcadia Bay, after a few years of absence history to attend photography classes at the local college. Between the demands of her teacher, who sees her as a prodigy, and her status as a little news, Max’s life is not rosy. And the fact that she discovers the power to go back in time is not going to fix things. Quickly, and without going into details of the scenario, because it is what makes the Life is Strange salt, this capacity will become central in the life of Max, allowing it to resolve not only its little problems of others But also the mysteries that hover over Arcadia Bay.

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The major strength of “Life is Strange” lies in its atmosphere. Like Remember Me, who possessed a strong visual and sound identity, “Life is Strange” can count on the most successful artistic direction. Visually, to begin with, the new Dontnod has an undeniable leg with its textures painted in hot and warm autumn colors. Sometimes detailed, sometimes a fuzzy hair, they contribute to creating a special atmosphere, a strong visual identity, and far from being unpleasant. On the sound side, Life is Strange is doing just as well with its melancholic folk sound tracks, which perfectly lull the action on the screen.

Image and sound come and support the narrative to create a harmonious and devilishly catchy, as demonstrated brilliantly the sequence of the corridor at the beginning of the game. Beginning with a lip-synching brushing indigence, and animations sometimes pick it up. Between discovering the game mechanics and putting in place the narrative stakes, Chrysalis fulfills its role.

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Episode 2: Out of Time back to overview

Two months, this is the time that we had to wait before we could taste the continuation of the adventures of Max and Chloe.  Max, in particular, will face some choices Cornelian whose repercussions are sure to radically change the face of your adventure. And if we can find some lengths here and there, with the sequence of the discharge among others, it will also be possible to discover some devilishly successful sequences.

If you take your time, poke through the different environments, talk to the various characters you meet, you will be able to learn a lot about Arcadia Bay and its inhabitants. Although the overall plot (disappearance of Rachel, apocalyptic vision of Max) does not advance tremendously with this episode Out of Time has its share of strong sequences that will leave in no doubt, indifferent.

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After finishing the first episode, it was legitimate to question the impact of choices on history. After doing the adventure twice, with radically opposite backups to the level of choices made on the first episode, difficult to jump to the ceiling. Indeed, in most situations, the changes will be minor. Very often, it will be only a few lines of dialogue, more or less, or subjects of conversations that it will be possible to explore when interacting with the different protagonists that one will cross, or even Minor changes in the course of events.

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On the other hand, this second episode also contains one or two sequences that truly take advantage of past choices to structure the future adventure, revealing the full potential of the Dontnod title. Obviously, we would have liked to feel a little more the impact of our choices on the course of the story, as the choices made during the first episode lead to drastic changes in this second episode. If Chrysalis was there to put things in place, Out of Time really plunges us into the heart of the problem by offering some structuring choices for the rest of the adventure. The third episode has more than just Chrysalis!